A Fête Worse Than Death: Great British Shoggoth

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The local fête is a British institution. It is a place where townsfolk can come together and enjoy moderately enjoyable (but never outright exciting) events, like ring toss and gardening contests. Naturally, this uptight and vaguely oppressive atmosphere makes it ripe for comedy, a fact numerous British comedies have exploited to its fullest effect. Thankfully, TTRPG fans don’t need to miss out on the action, as A Fête Worse Than Death takes this idea and turns it into a wonderful rules-lite TTRPG.

Designed for 2 to 5 players and one GM (dubbed the Organizer in-game), A Fête Worse Than Death drops players into a stereotypical British Fête that suddenly comes under siege by a massive number of weird horrors.

A Fast-Paced Fête Setup

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To start, players go through a simple character creation process where they name their character, pick their role from a selection of classic British stereotypes (including busybody, vicar, and farmer), and decide what their character’s favorite hobby is.

The moment-to-moment dice system is simple but cute. Whenever the player attempts to do something with a chance of failure, the organizer picks which dice they roll based on the difficulty of the action (with D4 being for the easiest challenges and D12 being used for tough, near-impossible feats).

However, after the Organizer has announced the difficulty, the player may modify the roll. For example, the player may reduce the dice’s size if their special skill (given when they picked their role) or hobby would make the task easier. Once this is decided, the player rolls the chosen dice and a D100. If the value rolled on the D100 is higher than the number rolled on the difficulty dice times ten, the action is successful.

Where A Fête Worse Than Death truly shines is its handling of the horrors. Right from the outset, the game makes it clear that your aim is to “deal with” monsters so the town can continue to enjoy the Fête. Thus, in true Wallace and Gromit style, players shouldn’t attempt to fight or kill the monsters; instead, they should come up with creative ways to prevent them from getting in the way of events.

Whenever the players make a check, the Organizer records the number rolled on the D100, adding it to the total of previous D100 rolls. When the total reaches 100, the number is reset to zero, and a horror arrives at the fête, ready to cause chaos. Like regular checks, checks against a horror are made by rolling a D100 against its difficulty die (with more-sided dice representing larger threats). However, unlike regular checks, horrors have a fixed difficulty dice that can’t be changed via modifiers, meaning players have to consider their actions carefully.

The game ends when the players summon and handle the Ultimate Horror, the creature behind all the chaos at the fête, allowing the event to continue in a traditionally lovely manner.

A Streamlined Experience

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A Fête Worse Than Death is an excellent rules-lite TTRPG that is perfect for a one-shot session. I’m a massive fan of the game’s dice system. Rolling larger dice for trickier challenges makes the game feel more intuitive, while also adding tension to bigger rolls as players can literally see how big a hurdle they have to overcome.

Using the D100 rolls as a clock is also a fantastic touch. Not only does it make the game more intuitive and easier to run, but the removal of an extra roll or step helps streamline the game, meaning that every game of A Fête Worse Than Death moves along quickly, further adding to its TTRPG one-shot potential.

One thing I adore about A Fête Worse Than Death is its Organizer Advice page. It does a fantastic job of laying out all the information an Organizer may need in a clear and easy-to-follow way, making this the perfect game for newer GMs who want to try and run a game without having to do a dramatic amount of pre-planning.

However, there is one tiny addition I would like to see in a future update: a bit more flavor. The game’s text features many cute flourishes that really fit the game’s quaint British theme (my favorite example being the difficulty levels being called “a real sticky wicket” and “just not on”).

However, the game lacks any form of narration to set the scene. While the Organizer guide does say, “here’s something I’ve included that’s outside your cultural experience, just replace it. If you’re not sure what it is, look it up, then ponder what’s wrong with British people.” However, I think the core concept is accessible enough that, with a little preamble to set the mood, most people would understand the tone the game is aiming for, even without knowledge of British pop culture.

A Fête Worse Than Death is a great TTRPG for people looking for a fast-paced, rules-lite TTRPG that is perfect for one-shots. The game perfectly captures the vibe of a British sitcom or comedy series, where the uptight locals are met with forces beyond their understanding and react by doing their best to maintain their stiff upper lip and attempt to deal with it without deviating from the strict rules laid down by the class system. Thus, if you’re a fan of classic British comedy, you’re sure to have a good time with A Fête Worse Than Death.